![]() ![]() Particularly in this debate specifically, where I am sharing an opinion that I have heard from a significant number of people and am inviting investigation. ![]() This makes you as responsible for supporting your claims as anybody else willing to make definitive statements about any topic. You took it upon yourself to chime in and participate in the debate. This would be true if I came to you specifically, trying to convince you of something. You will see that many thousands of developers agree (while others don't, which simply proves my point that this needs to be looked at seriously by Unity).įurthermore, this is a fallacy. Nearly 100 likes is far more than the average Reddit post usually gets. I’d rather buy Visual studio than use notepad for writing code.Ĭlick to expand.First of all, I provided anecdotal evidence. One thing I’d watch out for though is that free engines can end up costing you more in the long run e.g. The Unreal engine is also a good deal for indie developers. Godot would probably be good enough for a 2d game or O3DE. If it’s really an issue and even a plus subscription is too much then I’d probably suggest using another engine. However, removing the logo isn’t going to make the game any better and it's not like I’d just quit the game after seeing the logo. Statistically I’d say most games with this logo are bad budget games. I’d agree that if I ever did see the logo I’d probably think it's a bad game because of the reasons mentioned. So in my case removing the logo wouldn’t have any effect. ![]() If it is good then they normally pass the income threshold and have to upgrade the license which allows them to remove the logo. If a budget game isn’t any good then it normally gets a bad review and I wont download it. I’ve never played a game that has the Unity logo before. It probably also helps Unity easily spot financially successful games that are using the Personal license. It gives indie developers a chance to make a game and if it's successful they should be able to afford a license. You're getting most of the features from Pro ($1,800/yr) for free. Personally, I think it’s reasonable for Unity to include a splash screen. In people's minds, using the free version of Unity would be akin to using a serrated-edged knife to slice your fish (independently of this reflecting or not the reality).ģ) Anyone who is prejudiced toward Unity, will also immediately become prejudiced toward your game, independently of this prejudice being unwarranted.Ĥ) It gives your game the same "feeling" of those free-to-use apps that ask you to pay to remove ads. For example, the vast majority of respectable sushi chefs have extremely high quality sushi knives, which they love and are proud of. ![]() In people's mind, anyone who is forced to use free or cheap tools in their development process is someone who doesn't care about the craft or is not sufficiently skilled in it to invest in themselves. Evidently, the more money is spent on a game, the higher the chances are that it was well developed even though, of course, this in itself is not a guarantee.Ģ) It suggests that the game was not made by "professionals". In my opinion having a splash screen has the following disadvantages:ġ) It shows your game had little to no financial investment. Click to expand.Well, the fact that they do remove the splash screen after development has already been completed is at least suggestive that they dislike it enough to pay a rather significant sum of money (which might be more than they spent on the whole game itself) just to remove it. ![]()
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